This weekend brings the return of Washington D.C.’s annual Awesome Con. This year’s guest list includes artist Greg Capullo, whose long career in the industry includes such high-profile properties as Spawn and Batman. His creator-owned work ranges from The Creech to Reborn. In advance of Awesome Con, I recently had an extended conversation with Capullo covering various aspects of his work, including his creative process for Batman, the importance of artistic collaboration and his experience working at Image during different phases of their history.
Thanks to Greg Capullo and Awesome Con for making this interview possible.
With nearly three dozen issues published, it is instructive to glance over the pacing of Jonathan Hickman’s creator owned series, East of West. The first two arcs were densely plotted, bursting with exposition yet simultaneously possessing a full-throttle forward momentum. Character beats would explode into bristling action set-pieces viscerally rendered by co-creator Nick Dragotta. Then Hickman reined in the violence a little, shifting focus to the various political machinations of key players. The series did not grow tamer as much as take a breather while various characters gathered their strength. At the same time, Hickman sowed plots and divisions amidst the parties, steadily ramping the tension back up again. In recent issues the simmering pot approached full boil as several conflicts come to a head, resulting in this week’s rampant carnage. Yet, in the midst of this hectic activity (stunningly illustrated as always by Dragotta) Hickman delivers a thoughtful script which continues elaborating on the themes of his story.
As previously observed, The Wicked + the Divine has always been focused on the subject of youth. However, this has hardly caused the series to remain static—quite the opposite in fact. One of writer Kieron Gillen’s motifs has been how the devil-may-care attitudes of adolescence gradually cede to the responsibilities of adulthood. The initial arcs depicted a Pantheon fully in thrall to their newfound powers; most of the freshly minted divinities were luxuriating in dazzlingly heights (or lows, if you were the Goth type with a preference for moping through poorly lit tube stations). It is true that mortality haunted The Pantheon from nearly the beginning striking down some of its brightest stars. Perhaps this is another reason why the brilliant Tara chapter (#13) struck such a deep chord: here was a portrait of a god buckling under the weight of her mantle. Tara never sought fame and all its trappings; indeed she desired as much anonymity as possible. When she turned to Ananke, The Pantheon’s mentor, for relief,, Tara was brutally rebuffed. In death she became another reminder of the finality which waits even for the divine. In fact, each time a Pantheon member has died, the tone of the narrative has shifted. Lucifer’s demise moved the theme from cheeky world-building concept to heart-wrenching poignancy. Inanna and Tara’s deaths deepened this somber atmosphere. Then Persephone’s killing of Ananke altered the status quo even more drastically. Adult supervision was gone and the children were left to fend for themselves. What would they do now that the only authority was their own? “Whatever we want,” Persephone declares. As the first half of Imperial Phase powerfully draws to a close, the reader is left wondering just how well that anthem is working out for any of them.
As with any art form, the best comic books are those that offer an immersive experience. Favorite paintings or films, for example, provide visual worlds for contemplation, while listeners can lose themselves within an album’s aural landscapes. All these mediums share the ability to craft a compelling ambiance. The same is true of Monstress which continues its excellent run this week with another stunning issue.
Much of the appeal of Monstress is related to its elaborate world building. The narrative unfolds in the aftermath of a long brutal war waged between magical/semi-magical beings. This extended conflict, which continues to simmer not far below the surface, has left the environment ravaged. A general sense of gloom hangs over the proceedings, a visual reminder of writer Marjorie Liu’s motif of war’s deep, ill-healing scars. Issue #10 however, achieves a heightened level of dread as protagonist Maika and her companions reach the Isle of Bones.
How does the saying go? Once your good name is lost, there is nothing that can bring it back? Coach Euless Boss has long been a man to be reckoned with in Craw County, an imposing figure unwilling to shy away from violence. Indeed, he has been more than willing to bloody his hands in a very vicious and public manner, as readers discovered at the conclusion of Southern Bastards’ initial arc. Such brutal demonstrations, though, did little to soil his public image. Coach Boss was a man to be feared and respected both in and outside the county. As the head of Craw County’s Runnin’ Rebs high school football team, he was a living legend. His name stood for something noble. The problem with such glory is that it can be intoxicating and quite blinding. Under its influence, judgements have been known to cloud. From there it only takes a single poor decision to irreparably tarnish your stature, as Jason Aaron and Jason Latour compelling illustrate in the latest installment of Southern Bastards.
The weather might suggest otherwise, but December has arrived and with it the inevitable year’s end lists. Luckily, at Nothing But Comics, we’re quite fond of year’s end lists. Our first group Top Ten will arrive tomorrow, but first I offer up my annual look back at some of the most memorable character from 2016.
All entries are listed alphabetically. For simplicity sake, characters without code names are listed by first name.
By Ed Brubaker, Sean Phillips & Elizabeth Breitweiser
Some weeks the choice is easy. This is not to say that there were not several great comics released today, because there were; in fact, there was not a dud in my stack. However, despite all the quality, sometimes there is a single issue which simply seizes your attention from the first page, immediately drawing you into the richness of its story, the lushness of its art. By about page five, you know it already: this most likely is the finest book of the week. Such was the case this week with Kill or Be Killed #2.